Lead Unity Engineer - Remote

Lead Unity Engineer - Remote
Company:

(Confidential)


Place:

California


Area:

Programmer

Lead Unity Engineer - Remote

Details of the offer

Located in sunny San Diego, we are a rapidly growing company working on next-gen imaging solutions for the sports industry! Founded in 2010, we've quickly grown into a global leader developing the most advanced performance analysis tracking systems using leading-edge technology including game play, build automation, hardware interfacing, etc...
We are actively interviewing software engineers who have a solid background in C#.NET & C/C++ with high interest or exposure in the image processing / simulation space!

Local candidates only! Must be within commuting distance of San Diego to interface with hardware when needed!
Top Reasons to Work with Us
1. Small team = HUGE impact
2. Opportunity to work on the next generation of our simulator products
3. Competitive comp ($90-120k base), 401k, outstanding benefits, relaxed work environment and more!
What You Will Be Doing
Develop software + firmware for image processing (current + future products)
Develop real-time tracking algos using CMOS

Collab on system architecture

Create interfaces that interact with cameras / equipment / devices / cloud

Develop testing fixtures
What You Need for this Position
REQUIRED
- BS/MS in Computer Science, Math, Physics or related
- 5+ years of experience delivering commercial applications in professional setting
- C#.NET
- C/C++
- OOP/OOD best practices
- Algorithm creation

PREFERRED
- Microsoft WPF
- 3D transformations
- REST and/or WCF
- P/Invoke / USB architecture / Sockets / Hardware Interfacing
- CMOS / Imaging / Lenses / Optics / etc
..
So if you are a Software Engineer in SD with the required experience, please apply today or email
**********
with your resume and the best time+number to reach you!!
Applicants must be authorized to work in the U.S.
Preferred Skills

C#.NET

C/C++

OOP/OOD

Algorithm Creation

Microsoft WPF

3D transformations

REST and/or WCF

P/Invoke / USB architecture

Sockets / Hardware Interfacing

Imaging / Lenses / Optics / etc


Source: Cyber Coders


Area:

Requirements


Knowledges:

  • USB

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